![]() ![]() ![]() Soon the game introduces the concept of moods - under normal (happy) circumstances, Eets will walk to the end of a platform and do a little hop off the end, but when he's scared Eets will walk backwards and forwards on a platform without jumping off until you intervene. The white fellow is Eets, the button symbols shows how to activate each item, and the puzzle piece on the far-right is where you need to get him.Īt its most basic, you can deploy a prankster whale (yes, whale), which gobbles up Eets and spits him out in a uniform upward arc. ![]() Depending on what you've set up, you can force Eets to turn around, change the distance he jumps, or even bounce him off to new heights, and hopefully send him flying into that all-important jigsaw piece. Instead you can activate those you have placed, by pressing buttons the game mapped earlier. ![]() At this point, sweets fall to the ground (and may roll downhill), Eets springs to life and starts walking along, and you're no longer allowed to place objects. Other, unfixed items, like sweets, simply hang in the air, waiting for the physics to kick in.Īnd kick in they do, as soon as you pull the right trigger and start the level. Some tools and items, like explosive minecarts, are then associated with a button so that you can activate them later. Your job in this "build" phase is to reach into the toolbox and then use a PC-mouse-style pointer to position objects around the level. The goal in this case is a beaming jigsaw piece, which sits at one end of the static 2D platform level you're presented with while Eets (for it is he) is suspended, unmoving on the opposite side of the screen. It certainly isn't because it's a bad game.Ī bit like a cross between Lemmings and legendary downloadable PC game Bridge Builder, this is a puzzle game where you help a little cartoon character called Eets through a 2D platform sequence by placing springboards, explosives and other objects, activating them when he wanders past, and often taking advantage of the game's carefully considered physics to propel him through the goal - all without ever taking direct control of Eets himself. Presumably that's because it has a rubbish name (I doubt Halo would have sold five million copies if it was called Skyhole: Floodpoker). According to Xbox Live's King of Ping, Major Nelson, Eets: Chowdown struggled in its first week on Arcade, failing even to topple crud like Teenage Mutant Ninja Turtles. ![]()
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